Can virtual shopping satisfy one's consumption urge?
Would you be able to abstain from buying a shirt if you could buy one for your avatar instead? A new article explores the role of digitization for sustainable consumption. In an age where our digital presence is increasing, in everything from traditional computer games to social VR environments, we have begun to place greater value on the digital avatars that represent us. There is therefore a cha
https://www.iiiee.lu.se/article/can-virtual-shopping-satisfy-ones-consumption-urge - 2025-10-07