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Developing virtual vending and automatic service machines for brain injury rehabilitation

Two different approaches for developing virtual environments (VE) for brain injury rehabilitation are described and discussed. The two VEs are built with the VR software World Up in the form of virtual vending and automatic service machines. The result from the first approach is a virtual cash dispenser that has been tested on five patients with brain injury. Improving the VE according to the test

Analysis of Current Paths in Induction Heating of flat sheets using single sided Longitudinal Field Inductors

Longitudinal field inductors are frequently used in the industry for heating of flat objects. This paper aims to illustrate the current paths for the inductor design as a function of workpiece geometry using 3d FEA simulations. The results show how different parameters affect the heating pattern, creating guidelines for the optimal design depending on the requirements and applications. The simulat

A Dynamic Location Management Scheme based on individual metrics and coordinates

Location management in cellular networks have been in focus for the research community for a number of years. The current static method of determining location or paging areas has been shown to be sub- optimal and costly for operators. Therefore, much research has been focussed on dynamic schemes, which show great promise in cost optimisation. However, the research has still been focussed on aggre

A genie-aided detector with a probabilistic description of the side information

Building on Forney's concept of the genie (1972), and introducing the idea of an explicit statistical description of the side information provided to the genie-aided detector, we develop a generic tool for derivation of lower bounds on the bit-error rate of any actual receiver. With this approach, the side information statistics become design parameters, which may be chosen to give the resulting b