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Gaming disorder (GD) is an addictive disorder with health and social impacts recognized by the World Health Organization. Although the GD treatment evidence base appear to favor cognitive behavioral therapy (CBT), knowledge of its common practice elements is limited. This systematic review critically evaluates CBT interventions for GD, encompassing individual, group, and mixed approaches, to ident
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The rise of solo living presents significant social and environmental challenges, particularly in high-income countries like Denmark where nearly half of households are single occupancy. This study explores the social dynamics driving the trend towards living alone through in-depth interviews with 23 individuals living alone in Denmark. Pathways to solo living include urban relocation, aging out o
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Background/objectives: A nationwide survey, covering all surgical departments, was conducted in a country with easily accessible tax-funded healthcare. The survey aimed to provide insight into ‘real-world’ intraductal papillary mucinous neoplasia (IPMN) surveillance, including the proportion of patients monitored, adherence to guidelines and details of follow-up. Methods: At all hospitals caring f
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The 2019 IARAI traffic4cast competition is a traffic forecasting problem based on traffic data from three cities that are encoded as images. We developed a ResNet-inspired graph convolutional neural network (GCN) approach that uses street network-based subgraphs of the image lattice graphs as a prior. We train the Graph-ResNet together with GCN and convolutional neural network (CNN) benchmark mode
