Experiencing Gameworlds : Understanding Zelda and Mario Through the Lenses of Art History and Phenomenology
This thesis examines the immersive experiences of players in video game worlds, focusing onThe Legend of Zelda: Breath of the Wild and Super Mario Odyssey. Drawing on art historicalconcepts such as perception, reception and perspective in academic painting, as well asphenomenological insights into embodied perception and atmospheres, the study explores howvisual design, game mechanics and narrativThis thesis examines the immersive experiences of players in video game worlds, focusing on The Legend of Zelda: Breath of the Wild and Super Mario Odyssey. Drawing on art historical concepts such as perception, reception and perspective in academic painting, as well as phenomenological insights into embodied perception and atmospheres, the study explores how visual design, game mechanics and narr