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A major challenge when designing general purpose graphics hardware is to allow efficient access to texture data. Although different rendering paradigms vary with respect to their data access patterns, there is no flexibility when it comes to data caching provided by the graphics architecture. In this paper we focus on volume ray-casting, and show the benefits of algorithm-aware data caching. Our M
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In this chapter a technology for the enhancement of video data obtained at low light levels is presented. The method was inspired by the way in which nocturnal animals adaptively sum intensities, spatially and temporally, to improve vision at night. Due to the low photon count under these conditions the visual input is dark and unreliable, which leads to noisy low contrast images. The noise become
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